richiesutie 2 wrote:Baal Roo wrote:It depends on how they implement matchmaking. If it's simply based on a player's SP totals, groups of players can just create alts and continue to pub stomp as normal. Anyone who pays attention understand it's not the gear that creates the pub stomping, it's the teamwork.
OTOH, if they implement matchmaking based on things like K/D, we'll end up with either matches full of tards running around solo with no clue how to play the game, and never really having any incentive to learn how to play because they aren't going up against anyone with a clue. Furthermore, all the logi's and dropship pilots (well, I say "all," but it's not like there's a whole lot of either) will be stuck playing with the rejects. Furthermore, the higher end matches will all be Assault ARs, Contact Grenades, Redline Tanks, and Snipers.
I'm not convinced Matchmaking won't cause just as many problems as it solves, and won't really help new players actually improve.
This is a game.
If some scrub wants shoot at the mcc without some dude running up behind him in a proto assault and duvolle i'm all for it.
I'm not sure how this relates to anything I posted.
Matchmaking based on SP will literally not help what you are describing in any way.
I suppose matchmaking based on some sort of stat analysis would help that clueless player who wishes not to actually play the game, but is that really the person we are looking to help out with match making? Is that the goal of the people clamoring for match making? I don't believe it is.
The people asking for better matchmaking want it to help curb the "protostomping," which, in reality is just "pubstomping". The Gear has almost absolutely nothing to do with pubstomping, and "protostomping" is a bit of a misnomer. The fact that the players who work as a team and pubstomp are in protogear is really just a side effect of the fact that they pubstomp as a team. Playing the game the way it was designed to be played leads to good results, which means more SP, which means better gear.
Those same players could put on militia gear and still be about 95% effective at pubstomping, because again, it has
much more to do with game familiarity and team play than what you're wearing.
So again, although using some sort of statitstical analysis of a players K/D and other similiar stats
would make it easier for terrible players to rope themselves off into their own little kiddie pool, it doesn't really address any of the actual concerns that are leading to the cries for better match making in the first place.
Furthermore, like I already touched on, "improving" the match making would most likely come with problems of it's own (and knowing CCPs track record with their "improvements", it would be a real toss up whether the net result would be better or worse).
You'd still have players of high skill, who just happen to focus on things other than whatever stats the match making tracks, stuck with the terrible players, and all of the new players who don't yet have the stats to get into the "proper" matches would be turned off with the terrible/pointless gameplay they would be thrust into.